Tag: tabletop role playing game

D&D Playbook: Master 10 D&D Combat Improvments!

Do your monsters bore you? Are your fights uninteresting? I’ve run into this problem. It is an issue plaguing many DMs. However, it is easy to fix. I stopped doing the minimum. I made a list of criteria, looked at each encounter, and decided if it was missing things from that. So take a page…


Take a Page from my Book: 10 Best D&D Spell Scrolls

Dungeons Masters, have you ever wanted to fill up a hoard, but had no clue what to put in it? Did you stare at the pages and nothing jumped out at you? Sure, you’re adding in more potions now, but it still isn’t quite varied enough. What do you do? What else is there? Let…


Playing to the Hilt: Orcs

Dungeons and Dragons, even fantasy in general, has few villains more iconic than the classic orc. If goblins are the weak fodder, orcs are the monstrous marauders bent on pillaging and plundering. Recent trends have shown an effort to make orcs grow beyond that standard. That’s all well and good, namely for newer settings. However,…


Playing to the Hilt: Goblins

Among fantasy, and Dungeons and Dragons specifically, goblins have played a simple role. Namely, they’re fodder for fledgling adventurers to cut through. They are the mean, crude, destructive little creatures and most common folk would be far happier without them. And yet, there’s a strong appeal to them. A sort of mischievousness is implicit in…


Catering to 5th Edition: A Tasha’s Cauldron of Everything Review

Heroes are a staple of Dungeons and Dragons. The ongoing adventures of Drizz’t Do’Urden, the meddling of Volothamp Geddarm, the balance obsessed Mordenkainen, all iconic heroes in their own rights. But what of villains? Strahd von Zarovich is arguably the greatest vampire ever, Asmodeus rules the 9 Hells, Tiamat, the five headed dragon goddess, is…


Catering to 5th Edition: A Player’s Handbook Review

“Jargon” is not a word one thinks of often, at least not outside of some seemingly complicated profession. But tabletop role playing games have also developed their own jargon. Two broad examples are “flavor” and “crunch.” In the context of a game, “flavor” refers to story elements or lore that gives a certain feel to…