Guildmaster’s Guide to Ravnica was a success. It brought Magic the Gathering together with Dungeons and Dragons figuratively and almost literally. From Magic it took its lore and trappings and supported it with D&D’s game mechanics, most notably an often overlooked guild mechanic from the Dungeon Masters Guide. With one Magic setting a success, it…
Catering to 5th Edition: A Eberron: Rising From The Last War Review
Most fantasy tropes in the modern day draw heavily upon the standards set by Tolkien’s Lord of the Rings series. Dungeons and Dragons was no different. As a result, many of its settings share similarities. Elves are generally good, use magic, and live in the woods. Dwarves are burly, industrious, and enjoy underground homes. Goblins…
Catering to 5th Edition: An Explorer’s Guide to Wildemount Review
Dungeons and Dragons has had a resurgence in recent years. This was due, in no small part, to a group of streamers who just decided to broadcast their games. The selling point? All of the people involved were experienced and successful actors and all of them brought their skills to their portrayals of their characters….
Catering to 5th Edition: A Mordenkain’s Tome of Foes Review
In the earlier days of Dungeons and Dragons, the first players established many signature characters that are still referenced in D&D today. This is namely due to those initial adventurers asking about spells they could invent. Bigby, Melf, Evard, Tasha, all key characters in D&D lore, though one other eclipses them all. That character was…
Catering to 5th Edition: A Xanathar’s Guide to Everything Review
The Sword Coast Adventurer’s Guide and Volo’s Guide to Monsters were very satisfying to Dungeon Masters making campaigns and to players making characters, but even so, their hunger for new content returns. More so for the players who were more accustomed to regular releases of new content of the previous two editions. Enter Xanathar’s Guide…
Catering to 5th Edition: A Volo’s Guide to Monsters Review
When it comes to D&D, players’ eyes are never bigger than their stomachs. They always welcome new options with open arms. Volo’s Guide to Monsters is no exception. As a whole, it supplements both Dungeon Masters and players, but leans far more heavily into the Dungeon Master’s side of things. Regardless, is its flavor, crunch,…
Catering to 5th Edition: A Player’s Handbook Review
“Jargon” is not a word one thinks of often, at least not outside of some seemingly complicated profession. But tabletop role playing games have also developed their own jargon. Two broad examples are “flavor” and “crunch.” In the context of a game, “flavor” refers to story elements or lore that gives a certain feel to…
Casting Light on Spell Preparation (5e D&D)
In D&D, the topic of spell preparation has confused new players for quite a while. And it’s easy to see why, when you have spells known, spell slots, spell levels, cantrips, schools of magic, and so on, it looks like there’s a lot to sort through. In actuality, it isn’t that hard. You just have…
Playing without a Dungeon Master
I am a long time DM. I have run numerous campaigns across more than ten years. It’s been fun for sure. But as many a Dungeon Master can attest to, all too often the weight of running a game falls on their shoulders. To be sure, being a Dungeon Master isn’t something everybody can do….
Starting Storm King’s Thunder
For those that don’t know, Storm King’s Thunder is a fifth edition D&D adventure that pits the party against various giants. The first chapter is meant to bring characters from 1st level up to 5th level by its conclusion. This is what we’re focusing in on today. Mostly because it has received criticism for its…
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