The Sword Coast Adventurer’s Guide and Volo’s Guide to Monsters were very satisfying to Dungeon Masters making campaigns and to players making characters, but even so, their hunger for new content returns. More so for the players who were more accustomed to regular releases of new content of the previous two editions. Enter Xanathar’s Guide…
Catering to 5th Edition: A Volo’s Guide to Monsters Review
When it comes to D&D, players’ eyes are never bigger than their stomachs. They always welcome new options with open arms. Volo’s Guide to Monsters is no exception. As a whole, it supplements both Dungeon Masters and players, but leans far more heavily into the Dungeon Master’s side of things. Regardless, is its flavor, crunch,…
Catering to 5th Edition D&D: A Sword Coast Adventurer’s Guide Review
While the Dungeon Master’s Guide provides plenty for personal worldbuilding, there comes a time in every Dungeon Master’s life when they’d wish there was something they can pick up and run. Maybe they’ve hit a roadblock in their own world building or maybe they’re just tired. Either way, they want to run a game without…
Catering to 5th Edition: The Monster Manual
The Dungeon Master’s Guide provides some guidelines on making custom monsters, however, one cannot easily cook up brand new monsters on a regular basis. The Player’s Handbook only features a handful of monsters that are relevant to certain classes and similar things. To where does one turn to fill up the menu that is their…
Catering to 5th Edition D&D: A Dungeon Master’s Guide Review
The Player’s Handbook is a well rounded icon of flavor, crunch, and portions. The story elements stand strong and reflect their classical counterparts, the mechanics support the flavor, and there’s plenty of it to go around. What then of the Dungeon Master’s Guide? To summarize, the Dungeon Master’s Guide is a book on being the…
Catering to 5th Edition: A Player’s Handbook Review
“Jargon” is not a word one thinks of often, at least not outside of some seemingly complicated profession. But tabletop role playing games have also developed their own jargon. Two broad examples are “flavor” and “crunch.” In the context of a game, “flavor” refers to story elements or lore that gives a certain feel to…
Casting Light on Spell Preparation (5e D&D)
In D&D, the topic of spell preparation has confused new players for quite a while. And it’s easy to see why, when you have spells known, spell slots, spell levels, cantrips, schools of magic, and so on, it looks like there’s a lot to sort through. In actuality, it isn’t that hard. You just have…
Playing without a Dungeon Master
I am a long time DM. I have run numerous campaigns across more than ten years. It’s been fun for sure. But as many a Dungeon Master can attest to, all too often the weight of running a game falls on their shoulders. To be sure, being a Dungeon Master isn’t something everybody can do….
Starting Storm King’s Thunder
For those that don’t know, Storm King’s Thunder is a fifth edition D&D adventure that pits the party against various giants. The first chapter is meant to bring characters from 1st level up to 5th level by its conclusion. This is what we’re focusing in on today. Mostly because it has received criticism for its…
Welcome to The Clark Side
Welcome to The Clark Side, I am Clark! I am also surprised, because I never thought I’d make a website. It never seemed like something I would do. However, I gave it a shot and here we are. It feels fancy more than anything else, like handing out a business card. It’s also nice to…
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